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Tiny Tinas Wonderlands Myth Rank

Tiny Tina's Wonderlands Bays Roadmap

  • Estimated bays difficulty: four/10 in co-op – 5/10 solo (due to Chaos Rank 20 beingness harder solo)
  • Approximate amount of fourth dimension to platinum: 40-60 hours (doable in 40h with skillful co-op partners / 45-60h solo depending on your build and skill)
  • Offline Trophies: 39 (1trophy, 5trophy, ivtrophy, 29trophy)
  • Online Trophies: 0 (trophies for trading with another histrion and reviving a player tin be washed in offline splitscreen with second controller)
  • Number of missable trophies: 0, can still exercise everything subsequently the story in free-roam
  • Glitched trophies: 2 tin can glitch for some players only are obtainable and piece of work fine for nigh players
  • Does difficulty impact trophies?: No, can do everything on easiest difficulty
  • Hardest Trophy: trophy Controlled Chaos
  • Minimum Playthroughs: one
  • PS4/PS5 Autopop & Save Transfer: Save Transfer works from PS4 to PS5 only (non from PS5 to PS4), can upload save in title screen of PS4 version and download information technology in title screen of PS5 version. No autopop for trophies, must replay the game to pop the trophies.
  • PS4/PS5 Crossbuy: Yep, but only with the more expensive Next-Level Edition & Cluttered Corking Edition (Standard Edition is PS4 only)
  • Gratuitous-Roam after Story?: Yeah, can still revisit all areas, nix is missable.
  • Release Engagement: March 25, 2022

Introduction

Welcome to the Tiny Tina's Wonderlands Trophy Guide! This game is a spinoff of the main Borderlands serial. Information technology features the aforementioned combat mechanics merely has a different overall game structure. You at present select main missions and side activities from an "Overworld" map which functions like a game board used to movement between areas. The Overworld connects all the individual areas in a semi-open world. It'southward a fairly straightforward trophy hunt. Beat the story, practise all side quests, win xx of the endgame dungeons chosen "Anarchy Trials" to accomplish Chaos Level xx, most of the other trophies will come naturally along the way. As usual with Borderlands you can indistinguishable money and items past yourself using a 2nd controller in splitscreen, or with an online friend if you don't have a 2nd controller. This makes it easy to get enough golden for buying all upgrades. There is null that you need to look out for, only have fun, enjoy the game, mop up what y'all are missing afterward the story. Nil is missable, you can revisit all areas afterwards the story and still play all side quests.

Footstep 1: Play through the Story [xv-20 Hours]

Kickoff past playing through the story. You tin selection the easiest difficulty "Relaxed" if you wish. Information technology'southward all-time to already practice any side quests you come across. Otherwise you lot'd be too underleveled for the master quest areas, you tin can't simply blitz through the story without leveling upwardly in between. The side quests go marked by yellow exclamation marks "(!)" when nearby. At that place are no collectibles to look out for. Just have fun, do every bit much equally you want along the way. Nothing in the game is missable, you can nevertheless go back to all areas and do all remaining side quests after the story.

The best starting course is the Spellshot. The starting course is permanent and cannot exist changed, and so this is an important choice. For recommended graphic symbol build run into Best Starting Class Guide. Yous tin still reset your Skills/Hero Points (passive attributes) after the story so you can't mess annihilation up in that regard. Just during the story they cannot be reset. Later Main Quest five: Emotion of the Body of water you unlock a secondary grade. The Spore Warden is recommended for secondary class, it has a mushroom companion that will aid distract enemies for you. Later the story the secondary class can freely be changed to any other class and you lot can reallocate the skill points. The secondary class is not permanent (only the starting form is permanent).

Step 2: Side Quests, Dungeon Doors, Encampments [15-20 Hours]

Later on the story finish any side quests you lot have left. You lot tin can go back everywhere, nothing is missable. In the Overworld you lot must besides find and complete all seven Dungeon Doors and whatsoever 10 Encampments (there are more than 10 of those).

Below are guides for all these completion tasks:

  • Tiny Tina'south Wonderlands – All Side Quests Walkthrough
  • Tiny Tina'southward Wonderlands – All Dungeon Door Locations
  • Tiny Tina's Wonderlands – All Encampment Locations

Step 3: Buy All Inventory Upgrades [1 60 minutes]

In grooming for the Chaos Trials yous'll want to buy all inventory upgrades at the forge in Brighthoof (Hub City). This costs a total of 306,173,000 gold (306.two Million). This is an incredible corporeality of money that'due south hard to attain through normal gameplay. Luckily, you can dupe gold very quickly using a 2nd controller (or with a co-op friend if you don't have a 2d controller). Run across the below guide on how to do this:

  • Tiny Tina's Wonderlands – Space Coin Duplication Exploit

Having all Inventory Upgrades lets you acquit more ammo for weapons and gives you more space in the haversack. This will come in handy for the Anarchy Trials, more ammo is always expert.

Step 4: Chaos Level 20 [10+ Hours]

Reaching Chaos Level 20 is the large endgame grind. Later finishing the main story yous get a new main quest mark for the Epilogue. Go through the Epilogue quest markers and you'll be led to the Chamber of Chaos. There y'all will be given a tutorial on how Chaos Trials work.

After this, you tin talk to the NPC in the Chamber of Chaos and choose the "Chaos Trial". Play through a trial from kickoff to end (defeat the boss in the last room). Each Trial Playthrough increases your Chaos Level past +i. In other words, you must terminate 20 Chaos Trials successfully. They are a series of randomized enemy rooms with a dominate in the concluding room. Meet :gold: Controlled Chaos for tips.

Useful Tips, Tricks and Guides:

  • Tiny Tina's Wonderlands – All-time Starting Class/Build
  • Tiny Tina'due south Wonderlands – How to Respec
  • Tiny Tina's Wonderlands – All Side Quests Walkthrough
  • Tiny Tina's Wonderlands – All Dungeon Door Locations
  • Tiny Tina's Wonderlands – All Encampment Locations
  • Tiny Tina'south Wonderlands – Duplication Exploit (Infinite Money & Weapons)

Tiny Tina's Wonderlands Trophy Guide

Tiny Tina's Wonderlands Trophy Guide & Roadmap Bunker Mastered
Unlock all Trophies.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Earn all other trophies to unlock platinum (DLC non required).
Tiny Tina's Wonderlands Trophy Guide & Roadmap A Recent Hope
Attain level 10.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
See baystrophyLiving Legend for reaching Level forty.
Tiny Tina's Wonderlands Trophy Guide & Roadmap Hero Protagonist
Reach level 20.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
See trophytrophyLiving Legend for reaching Level twoscore.
Tiny Tina's Wonderlands Trophy Guide & Roadmap Wyvernheart
Attain level thirty.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
See trophytrophyLiving Legend for reaching Level 40.
Tiny Tina's Wonderlands Trophy Guide & Roadmap Living Legend
Achieve level 40.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Y'all earn XP from completing master quests, side quests, overworld activities, and from defeating enemies.

To achieve Level 40, simply play through the main story, do all side quests, play Anarchy Rank Trials after the story.

If you lot do the side quests as they appear you should finish the story at level 30-40. For the remaining level-ups play the Chaos Rank Trials (unlocked afterwards story). Y'all must finish all side quests and achieve Chaos Rank 20 for other trophies anyway. You will automatically reach Level 40 while working on those other trophies, no need to specifically grind for XP.

You can speed it up by restoring the purple shrine in the overworld (Shrine of Grindanna), it gives a permanent +x% XP gain.

Tiny Tina's Wonderlands Trophy Guide & Roadmap Quest Get!
Consummate "Bunkers & Badasses".
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Automatic story-related trophy. Unlocks afterward 1st Main Quest "Bunkers & Badasses".
Tiny Tina's Wonderlands Trophy Guide & Roadmap Brighthoof Calls for Aid
Complete "Hero of Brighthoof".
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Automatic story-related trophy. Unlocks after 2nd Main Quest "Hero of Brighthoof".
Tiny Tina's Wonderlands Trophy Guide & Roadmap Short Rein
Complete "A Difficult Day's Knight".
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Automatic story-related bays. Unlocks afterwards 3rd Main Quest "A Hard Day's Knight".
Tiny Tina's Wonderlands Trophy Guide & Roadmap Friend to the Forest
Complete "Thy Bard, with a Vengeance".
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Automated story-related trophy. Unlocks afterward 4th Main Quest "Thy Bard, with a Vengeance".
Tiny Tina's Wonderlands Trophy Guide & Roadmap Bomb Voyage!
Complete "Emotion of the Body of water".
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Automatic story-related trophy. Unlocks after fifth Main Quest "Emotion of the Ocean".
Tiny Tina's Wonderlands Trophy Guide & Roadmap Rude Sails of Magic
Complete "Ballad of Bones".
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Automatic story-related trophy. Unlocks after 6th Main Quest "Ballad of Bones".
Tiny Tina's Wonderlands Trophy Guide & Roadmap Vicious Narrative Noise
Complete "Mortal Coil".
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Automatic story-related trophy. Unlocks after 7th Main Quest "Mortal Coil".
Tiny Tina's Wonderlands Trophy Guide & Roadmap Body Unsnatcher
Complete "The Son of a Witch".
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Automatic story-related trophy. Unlocks afterwards 8th Chief Quest "The Son of a Witch".
Tiny Tina's Wonderlands Trophy Guide & Roadmap The First Session
Complete "Soul Purpose".
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Automatic story-related trophy. Unlocks afterward 9th Main Quest "Soul Purpose".
Tiny Tina's Wonderlands Trophy Guide & Roadmap At the Pinnacle of All Things
Complete "Fatebreaker".
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Automatic story-related trophy. Unlocks after 10th (last) Main Quest "Fatebreaker", for finishing the primary story.
Tiny Tina's Wonderlands Trophy Guide & Roadmap Gob Darn Good Work
Complete "Goblins Tired of Forced Oppression" and "The Slayer of Vorcanar".
Tiny Tina's Wonderlands Trophy Guide & Roadmap

This is for completing a series of 3 Side Quests (the first one is needed to access "Goblins Tired of Forced Oppression"). The questline is started in the Overworld.

  • Working Blueprint
  • Goblins Tired of Forced Oppression
  • The Slayer of Vorcanar
Tiny Tina's Wonderlands Trophy Guide & Roadmap Parasites Lost
Consummate "Walk the Stalk".
Tiny Tina's Wonderlands Trophy Guide & Roadmap
*Can glitch in Co-Op when y'all're not the host*
There are reports that this doesn't unlock in co-op when you are not the host. It unlocks fine for the host. It'southward best to practice this quest solo. This is for completing one Side Quests, started in the Overworld:
  • Walk the Stem
Tiny Tina's Wonderlands Trophy Guide & Roadmap Y'all, Esquire
Complete "The Trial of Kleptomaniacal-Eye Phil".
Tiny Tina's Wonderlands Trophy Guide & Roadmap

This is for completing i Side Quests, started in the Overworld:

  • The Trial of Crooked-Eye Phil
Tiny Tina's Wonderlands Trophy Guide & Roadmap Then Much for That Guy
Consummate "The Ditcher".
Tiny Tina's Wonderlands Trophy Guide & Roadmap

This is for completing 1 Side Quests, started in the Overworld:

  • The Ditcher
Tiny Tina's Wonderlands Trophy Guide & Roadmap No Quest Likewise Small
Complete 20 side quests.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Meet trophy :gold: Completionist Is Next to Godliness.
Tiny Tina's Wonderlands Trophy Guide & Roadmap Completionist Is Next to Godliness
Complete all side quests.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
There are a total of 48 side quests. They are marked by xanthous exclamation marks "(!)" on the map when nearby.

For a list of all side quests and walkthroughs for each one, see the following:

» Tiny Tina'southward Wonderlands All Side Quests Walkthrough

Tiny Tina's Wonderlands Trophy Guide & Roadmap Grab My Hand!
Revive a partner.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
This can exist done in either offline splitscreen using a 2nd controller by yourself or in online co-op with another player (if y'all don't have a second controller). The trophy doesn't unlock when reviving NPC partners / course-specific companions, must be another role player.

You tin exercise this by yourself if you have a 2nd controller:

  1. While in-game open the intermission menu, in the bottom right it will say "Split Screen: Add controller, press :x: to join".
  2. With a 2nd controller press the PS-Push button:ps: , you need to sign in with some other user profile on the console (if you don't take a second user you must create one starting time in the PlayStation bootup login screen, or in the console settings nether Users and Accounts).
  3. Subsequently the 2nd controller is signed into some other user profile, printing :x: with second controller to bring together and you'll get the popup "Splitscreen Join".
  4. Y'all will now enter Splitscreen with both controllers. If your 2nd account hasn't created a grapheme still you will be prompted to create one, do so and you lot're gear up to go! It will spawn y'all in the same place as the 1st controller user.

Now simply take your wellness depleted with the 2d controller player and use the 1st controller to revive. You can likewise do the trophy for trading with another player in the same way!

Tiny Tina's Wonderlands Trophy Guide & Roadmap Reversal of Fates
Get a Death Save off a badass or a dominate.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
When your health is fully depleted you will become downed and become a timer on the screen (red bar in the eye). To get a "Death Save" you lot must kill an enemy before this timer runs out to self-revive. For this trophy you must do this against a badass (mini-boss) or a primary dominate.

The easiest choice is to damage a badass or main boss until they are well-nigh to die in a few more than hits. Then initially allow yourself get downed and quickly kill the boss.

Tiny Tina's Wonderlands Trophy Guide & Roadmap Put the RNG in Orange
Detect an enchanted legendary detail in the wild.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
For this you must get a legendary (yellow grade) detail to drop that says "Enchanted" in its item description. Sometimes items accept this enchanted effect in their description and sometimes they do not. Equally soon as such an particular drops from an enemy the trophy will pop immediately, no need to fifty-fifty pick information technology upward! Thereby yous cannot miss out on information technology one time such an item has been dropped.

This trophy is completely luck-based, it'southward pure luck when a legendary will driblet and whether information technology will have the enchanted effect or not. Equally yous level upward and increase your Chaos Rank (after story) the droprates for legendaries volition improve. Y'all will quite certainly find such an item while working towards Chaos Level 20 for :gold: Controlled Chaos. Legendaries driblet more regularly during college rank Chaos Trials. If you lot are lucky y'all can already get one to drop during the story.

Hither's what an Enchanted Legendary Detail looks like (yellowish item name and yellow "Enchanted" in clarification):

Tiny Tina's Wonderlands Trophy Guide & Roadmap Bursting Coffers
Accept at least 100,000 gold.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
For this you must have 100,000 gold in your inventory at the same time (doesn't count cumulatively).

See trophy :silver:Goldionaire.

Tiny Tina's Wonderlands Trophy Guide & Roadmap Goldionaire
Have at least 1,000,000 gold.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
For this you must have 1 Million gold in your inventory at the same time (doesn't count cumulatively).

This may audio like a lot, only afterwards reaching Level forty and increasing your Chaos Rank it's actually not that much. Level 40 items sell for a lot more money and enemies driblet a lot more. The higher your level, the more money drops you receive.

You will quite easily reach one Million gilt while playing through the 20 Chaos Trials for :gold:Controlled Chaos in the endgame after the story.

You tin also dupe your gilt with a 2nd controller in offline splitscreen, run into this guide for instructions:

» Tiny Tina's Wonderlands – How to Gull Infinite Coin & Items

Tiny Tina's Wonderlands Trophy Guide & Roadmap Mag of Property
Purchase the final tier of any inventory upgrade.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Run into trophy :gold: Mule Character below – but for this you must only reach the max upgrade for 1 of the nine upgrade categories. The cheapest i being the Lost Loot SDU which costs three,280,000 gilt to max out.
Tiny Tina's Wonderlands Trophy Guide & Roadmap Mule Character
Buy every inventory upgrade.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
This trophy requires you to buy all inventory upgrades for all types of ammo / backpack / storage / lost loot. Every tier for all ix types of inventory upgrades is required. This costs306,173,000 total gold.

This is an incredibly high corporeality that you won't achieve through normal gameplay. To get this much money yous will have to dupe (duplicate) it, either using a 2nd controller in offline splitscreen or with a friend in co-op if you don't have a second controller. See this how to dupe that much money rapidly:

» Tiny Tina's Wonderlands – How to Dupe Infinite Coin & Items

The upgrades are bought in the forge at Brighthoof (Hub City), from the chest to the left of the smith:

Pistol SDU (ten,934,500):

  1. chiliad
  2. 3000
  3. ix,000
  4. 27,000
  5. 81,000
  6. 243,000
  7. 729,000
  8. 2,187,000
  9. 3,280,500
  10. 4,374,000

Shotgun SDU (10,934,500):

  1. 1000
  2. 3000
  3. 9,000
  4. 27,000
  5. 81,000
  6. 243,000
  7. 729,000
  8. 2,187,000
  9. three,280,500
  10. 4,374,000

SMG SDU (10,934,500):

  1. m
  2. 3000
  3. 9,000
  4. 27,000
  5. 81,000
  6. 243,000
  7. 729,000
  8. 2,187,000
  9. 3,280,500
  10. 4,374,000

Assault Rifle SDU (10,934,500):

  1. 1000
  2. 3000
  3. 9,000
  4. 27,000
  5. 81,000
  6. 243,000
  7. 729,000
  8. 2,187,000
  9. 3,280,500
  10. iv,374,000

Sniper Rifle SDU (thirty,617,000):

  1. chiliad
  2. 3000
  3. 9,000
  4. 27,000
  5. 81,000
  6. 243,000
  7. 729,000
  8. ii,187,000
  9. iii,280,500
  10. four,374,000
  11. 5,467,500
  12. vi,561,000
  13. 7,654,500

Heavy SDU (xxx,617,000):

  1. grand
  2. 3000
  3. 9,000
  4. 27,000
  5. 81,000
  6. 243,000
  7. 729,000
  8. 2,187,000
  9. 3,280,500
  10. 4,374,000
  11. 5,467,500
  12. 6,561,000
  13. 7,654,500

Haversack SDU (30,617,000):

  1. 1000
  2. 3000
  3. 9,000
  4. 27,000
  5. 81,000
  6. 243,000
  7. 729,000
  8. 2,187,000
  9. 3,280,500
  10. 4,374,000
  11. v,467,500
  12. 6,561,000
  13. 7,654,500

Bank SDU (167,304,000):

  1. 1000
  2. 3000
  3. 9,000
  4. 27,000
  5. 81,000
  6. 243,000
  7. 729,000
  8. two,187,000
  9. 3,280,500
  10. 4,374,000
  11. 5,467,500
  12. 6,561,000
  13. 7,654,500
  14. 8,748,000
  15. 9,841,500
  16. 10,935,000
  17. 12,028,500
  18. 13,122,000
  19. 14,215,500
  20. 15,309,000
  21. sixteen,402,500
  22. 17,496,000
  23. 18,589,500

Lost Loot SDU (3,280,000):

  1. 1000
  2. 3000
  3. 9,000
  4. 27,000
  5. 81,000
  6. 243,000
  7. 729,000
  8. 2,187,000
Tiny Tina's Wonderlands Trophy Guide & Roadmap Take This
Trade with some other histrion.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
This can be washed in either offline splitscreen using a 2nd controller or in online co-op with another player (if you don't have a 2nd controller).

You tin can do this by yourself if you have a 2nd controller:

  1. While in-game open the interruption menu, in the bottom correct it will say "Split Screen: Add controller, press :x: to bring together".
  2. With a 2d controller printing the PS-Push:ps: , you need to sign in with another user profile on the console (if y'all don't have a 2nd user you must create 1 first in the PlayStation bootup login screen, or in the console settings under Users and Accounts).
  3. After the 2nd controller is signed into another user profile, press :x: with 2d controller to bring together and you'll get the popup "Splitscreen Join".
  4. You will at present enter Splitscreen with both controllers. If your 2nd account hasn't created a grapheme yet you volition be prompted to create 1, practice so and y'all're gear up to get! It will spawn you in the same place as the 1st controller user.

At present just approach the other character and concord :square: to send a trade request, the other player/controller must hold touchpad :touchpad: to accept the request. Now but add whatever item (or 1 money) to the trade offer carte du jour. Then both players must click "trade" at the bottom, and then information technology takes a few seconds for the trade to complete and the trophy will pop.

Tiny Tina's Wonderlands Trophy Guide & Roadmap Shop, Drib, and Roleplay
Pick upward and redeem a corrective particular.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
You lot will receive cosmetic items randomly throughout the game, they have purple item color (all drops are randomized). The cosmetic items are used to customize the await of your character and banner. Equip one such item, so in your inventory click :x: on it to redeem information technology to pop the trophy.
Tiny Tina's Wonderlands Trophy Guide & Roadmap Luck Amok
Have at least iii,000 full Loot Luck.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
This trophy volition automatically unlock on your way to Chaos Level 20. You gain 3000 Loot Luck from playing through the Chaos Trials so don't even worry almost this i.

Boodle Luck is ane of the passive character attributes. Yous tin cheque your Loot Luck by going to Skills Card > press :square: to open up Hero Points (Attributes) > scroll to "Loot Luck" at the peak:

At that place is "Base of operations Boodle Luck" and Multipliers that requite yous a boost to overall Loot Luck. This stat decides how likely you are to go higher-class gear drops (regal and yellow rarity).

The easiest way to increase Base of operations Boodle Luck is to play through all 20 Anarchy Trials for :gold:Controlled Chaos. You get a heave to your Base of operations Loot Luck (about +100) for each finished Anarchy Trial. You likewise get increases from other completion tasks, after having done the story and all side quests you should have around 1000 Boodle Luck just from that. Then practise the Chaos Trials to rank it up more.

To increase the multipliers:

  • Anarchy Loot Luck Multiplier: Each Chaos Level further gives you a +four% Multiplier to overall Loot Luck
  • Lucky Dice Loot Luck Multiplier: Interact with the Lucky Dice you find. It's non necessary to find any of them at all to get the trophy, yous could completely ignore all die and however become the trophy automatically while doing Chaos Trials. Simply selection upward which Dice yous detect through natural gameplay on your own.
  • Myth Level Loot Luck Multiplier: After reaching Histrion Level twoscore you keep gaining Myth Ranks, you can invest those level-ups into additional Loot Luck %. Put all your Myth Ranks into that until the trophy unlocks.
  • Restore the Red Shrine in the north of the Overworld, in the desert surface area, for a permanent +10% Loot Luck increase (Aaron G Shrine). The Shrine pieces are found in the desert area effectually the shrine and get marked past light-green crystal icons on the Overworld Map, institute in the dungeons/ruins around the desert.

No item multiplier is absolutely mandatory but you tin combine all these to get to 3000 Loot Luck quicker.

You lot will go to Boodle Luck 3000 automatically while doing all other trophies, in particular while finishing Anarchy Level xx. So don't worry about this one too much, it will likely come without even trying. Simply remember to put your Myth Ranks into increased Loot Luck after reaching Level 40.

Tiny Tina's Wonderlands Trophy Guide & Roadmap They Haven't Invented Podcasts Even so
Choice upwardly a lore scroll.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Lore Scrolls are found throughout the game, there are 57 total. For trophy purposes you need merely i single ane for this particular trophy.

An easy one is plant in the Overworld, follow the path opposite Queen's Gate archway. Melee :r3: the tree branches that are in the way to observe the scroll backside.

Tiny Tina's Wonderlands Trophy Guide & Roadmap Keep On Rollin'
Enchant or re-enchant an item.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
After finishing the main story (x principal quests) you unlock a new main quest marker to the Epilogue. Play the Epilogue, it will lead you to the smith in Brighthoof, talk to her and she volition tell you that you can at present reroll the enchantments (mods) on items. You find an Enchantment Reroller machine in the forge backside the smith in Brighthoof:

Simply use this machine on any item to pop the trophy. Information technology requires Moon Orbs (endgame currency), you get a bunch of them automatically during the Epilogue.

Another Enchantment Reroller machine is constitute in The Chamber of Chaos, which yous also attain during the Epilogue.

Tiny Tina's Wonderlands Trophy Guide & Roadmap Dungeon Ender
Complete every Dungeon Door in the Overworld.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
» Tiny Tina'due south Wonderlands – All Dungeon Door Locations
Tiny Tina's Wonderlands Trophy Guide & Roadmap Dorsum Off!
Stun an enemy chasing y'all in the Overworld.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
In the Overworld map, walk through grass to make an enemy spawns. As soon as it spawns press :r3: to punch it, this will make the enemy disappear and unlocks the trophy.
Tiny Tina's Wonderlands Trophy Guide & Roadmap Fired Festival
Articulate out 10 encampments in the Overworld.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
» Tiny Tina'due south Wonderlands – All Encampment Locations
Tiny Tina's Wonderlands Trophy Guide & Roadmap Thank the Maker
Complete a Chaos Chamber run.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
Run acrosstrophyControlled Chaos for reaching Chaos Level 20, in order to increment your Chaos Level you will take to play Chaos Bedchamber runs, you'll get this automatically after the first one (Anarchy Ranks are unlocked after the story during Epilogue).
Tiny Tina's Wonderlands Trophy Guide & Roadmap "You lot Mean the Chaos Levels?"
Attain Anarchy level 10.
Tiny Tina's Wonderlands Trophy Guide & Roadmap
SeetrophyControlled Chaos for reaching Chaos Level 20.
Tiny Tina's Wonderlands Trophy Guide & Roadmap Controlled Chaos
Accomplish Chaos level xx.
Tiny Tina's Wonderlands Trophy Guide & Roadmap

The Chaos Chamber (Chaos Levels) are unlocked subsequently the story. After finishing the story you will get a new main quest mark for the Epilogue. Follow those Epilogue quest markers and you will exist led to the Chaos Chamber in Brighthoof. Yous are and then given a quick tutorial of how the Chaos Chambers work.

They are a long series of randomized rooms filled with randomized enemies. At the end of each room y'all tin selection between ii portals that volition make up one's mind the reward of the next room. At the terminate at that place's always a boss, after the boss you come up to a reward room where y'all can trade in the crystals you gained for item categories of your choice. After this the Anarchy Trial will cease. By default yous have 3 lives for the entire trial, but you can buy more throughout the trial.

To increment your Anarchy Level you must talk to Dragon Lord inside The Sleeping accommodation of Chaos and select the Chaos Trial. Win the Chaos Trial (survive all rooms and trounce the boss at the end). Chaos  Trial is the simply type of trial that increases your Chaos Rank.

Do Non play the Featured Run / Normal Run / Extended Run. Those do Non increment your Anarchy Level!

You have to shell 20 Chaos Trials from start to finish to reach Chaos Level 20. If you run out of lives you must restart a new Chaos Trial. This is basically the endgame grind. In the beginning you lot tin practice a run in 20-thirty minutes, but the enemies go harder with each level and afterward it volition have 30-40+ minutes per run (solo). Let'southward assume an average of 30 minutes per run x xx runs = 600 minutes (x hours), assuming you don't need to ever retry any trials.

Chaos Trial Tips:

  • Play on Easy difficulty (Bill of fare > Options > Gameplay > Difficulty = Relaxed). Solo this can nevertheless be challenging just it helps to deal more than damage and receive less harm.
  • Playing Spellshot + Spore Warden classes is recommended. The Spellshot has an active skill to dual-wield magic, which tin can be very powerful. You tin can likewise never run out of magic (dissimilar weapon ammo).
  • At the end of each room you can choice a portal, it shows the reward before picking it. It's easiest to go for ones with the horse icon, information technology gives you a skill vitrify. The one with blue breast is too skillful, information technology sometimes brings you to a room with lots of blessing statues that y'all can purchase for orbs. Then ideally stick to those two types of portals. If neither is available get for the golden chest portal.
  • Avoid the portals with the demon face, those make you choose betwixt 2 curses which makes the run harder.
  • Never pick the Hard or Medium expletive! In the offset room y'all always have to choice a curse, always get for the easy one if available. If it but has Medium and Difficult curse go for Medium. Hard curse has negative furnishings like releasing spirits from killed enemies that instant impale you when they touch y'all. Medium includes things similar releasing frost orbs from killed enemies that constantly impairment you until they are destroyed. The easy curses don't have equally negative effects.
  • Later on clearing a room you can walk effectually to check for purple icons on the minimap, those are blessings you tin can buy.
  • For an easier time spend all your orbs on blessings instead of keeping them for weapons (beast are: receive less harm, increase ward, deal more than weapon damage, deal more crit damage, extra life). However, you want to build up some expert gear first. After hitting level 40 do a few runs where you focus by and large on the gilt/blue chest portals to get lots of orbs to spend in the advantage room at the cease. You tin can hands go 1000 orbs by the end if you don't purchase also many blessings, thus you can get iv items of each category you want (it costs 500 per category to get a few guaranteed imperial drops). Good weapon categories are generally SMG and Pistols because they deal the virtually damage per second. A practiced loadout is crucial.
  • What boss y'all get at the end is random but they are bosses from story and side quests so you should know them already. The worst ane to get is Dragon Lord because he has the almost wellness and tin kill you in a single combo and yous have to sentinel out not to fall off the platform. If you die from the boss simply beginning a new run and it should change the trial and requite you a different boss next fourth dimension. Some bosses are vastly easier than others, information technology'south just complete luck.
  • Repair the gold Overworld Shrine for +10% Crit Harm permanent buff (Shrine of Throatus Punchus).
  • If you have trouble solo, play in co-op instead. It's easier with a practiced team.

Boss Tips:

Below are videos for the story bosses that can also spawn in the Anarchy Trials and some tips.

  • Hardest ones are Wastard (chosen Son of a Witch during the Trial) & Dragon Lord.
  • Wastard (Son of a Witch) is the 1 that has a blue ward shield and summons a dragon pet that recharges his shield. Always carry some Sigil Spells with you that bargain lightning damage. Place these around him, he stays in the same spot for a while and information technology drains his shield fast and amercement his pet dragon chop-chop. As soon as the dragon spawns shoot the main boss with a weapon that deals explosive damage / splash damage to hurt both the dragon and the dominate (any variant of the pistol "Lewdite of Blastoff" works well, just draw the pistols in the reward room of trials to go one – for Sigil Spells check all vending machines using fast travel between maps). A fast-firing explosive weapon in combo with Sigils will kill the dragon quickly while too keeping the bosses shield harm. Especially playing as a Spellshot yous can place 2 Sigil Spells at the aforementioned time, preferably both dealing electric damage, to take out his shield super quick. When his cherry-red wellness bar shows you switch to a fire weapon to crusade burn down harm which is practiced against flesh.
  • Dragon Lord is the longest fight, having 5 health bars and a huge dragon companion in his last phase. First thing; don't autumn of the ledges around the loonshit, information technology would instant kill you and lose y'all a life and yous gotta redo the unabridged fight. When he uses the purple crystals to cast purple goo on the floor, destroy those crystals quickly. Stepping in the purple goo deals wellness damage directly and ignores your Ward, can kill you very quick. When he summons purple ghost dragons running at you, either bound over their wings to not take harm, or quickly kill one with a sufficiently-leveled weapon to create a gap where you won't get hit (pistols or anything dealing explosive splash harm works well). For well-nigh of the fight yous want to stay crouched to dodge his royal projectiles, if you get hit by a few in a row you lot will get downed. While crouched they cannot hit you. Later he starts jumping at you, before he hits the basis you want to leap yourself to avoid the damage from the impact of his landing. When he spawns his big dragon companion you must alternate between dissentious the boss and the big dragon, whichever is not guarded by the xanthous shield. At this stage it'due south easy to run out of mobs to kill in case you become downed, so try to go on at least one or 2 of those alive to save yourself if you go downwards. Once more, playing Spellshot is easiest hither so yous tin can instantly restore your entire ward in v seconds past reloading a fast-reloading pistol 10 times in a row (Mage Armor skill that instantly restores 10% Ward per Reload, together with the 40% faster reload you can reload quick pistols every 0.5s). This way you tin can just run in circles, spam reload after a single shot to keep your shield maxed out at all times, then spam dual-wielded spells at the boss or dragon when your spells recharged. Rinse and repeat, takes a while but it'due south safe and piece of cake and keeps your shield full.

Recommended Build (Chaos Level xx Solo):

  • Classes: Spellshot/Spore Warden
  • Skill Tree: Run across epitome below
  • Hero Stats: Come across image below
  • Myth Ranks: See image beneath
  • Weapons: Go on drawing legendary pistols from the rewards room in previous trial runs. Attempt to go some good legendary pistols. I used "Infuriating Queen's Cry of the Citadel" which shoots ice and summons falling ice showers from the sky for gratuitous, merely getting this weapon is patently random. Use whatever weapon you personally get that kills enemies the fastest while also conserving ammo decently well.
  • Spells: Dual Wield ii "Water ice Fasten" spells, casting them with :l1: + :r1: at same fourth dimension to instant kill any non-boss enemy. Deals huge damage with this build (any class this spell that does the highest harm, due east.k. "Triple Ice Spike" variant or the normal "Water ice Spike" variant). Can buy it by fast traveling between vending machines or become lucky with drops in previous Chaos runs.
  • Rings: 2 Rings that increase Gun Damage past 15% each (so +30% full). Alternatively, can utilise ones that increment Spell Harm 15% each. Try to get ones that also buff your weapon impairment type or spell harm type (I used exclusively Ice Spells + Ice Pistol Weapon, and then I went for items that gave bonuses to water ice damage and pistols).
  • Amulet: Anything that increases Spellshot power at to the lowest degree 25%. Makes your Spellweavings much stronger. I had +55% Spellshot Power full.
  • Shield: Whatsoever has the highest Capacity, the delay/recharge rate doesn't affair. Mine had 5729 base of operations capacity.
  • Class Armor: Anything that gives at least +30% Spellshot Power and +fifteen% Spore Warden Power. You want to go to at least over 50% Spellshot Ability total, viewed in Hero Stats (more is better).
  • Try to accept all gear slots filled with Level 40 gear. Enchant any not-enchanted gear (enchanting machine in Chaos Chamber).

Tiny Tinas Wonderlands Myth Rank,

Source: https://www.powerpyx.com/tiny-tinas-wonderlands-trophy-guide-roadmap/

Posted by: childressfornamessits84.blogspot.com

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